Exploration Through Example

Example-driven development, Agile testing, context-driven testing, Agile programming, Ruby, and other things of interest to Brian Marick
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Thu, 13 Nov 2003

Christian Sepulveda on coaching

Christian Sepulveda writes what I want to call a mission statement for agile coaching, except that "mission statement" is too often a synonym for "vacuous", which this is not.

My father compares parenting to bumper bowling; a parent's job is to keep the ball out of the gutter. But, if their child is not approaching the edge, the parent should let the child find his own way.

Similarly, a good coach provides guidance but allows (and hopefully encourages) a team to find their own identity. It's critical for a team to take ownership of its own process if they are to maintain and adopt it.

Were I starting as a coach, I'd hand Christian's essay out to the team and say, "Here. Tell me when I don't live up to this."

Christian follows the mission statement with some practical guidelines. He talks about identifying and understanding stakeholders. At PLoP, Jeff Patton walked us through a two-hour example of doing just that, using a variant of Constantine/Lockwood style usage-centered design. Shameless plug: Jeff has written an article on that topic for STQE magazine. It'll be out in the January issue.

## Posted at 11:02 in category /agile [permalink] [top]

About Brian Marick
I consult mainly on Agile software development, with a special focus on how testing fits in.

Contact me here: marick@exampler.com.

 

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Agile Testing Directions
Introduction
Tests and examples
Technology-facing programmer support
Business-facing team support
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Working your way out of the automated GUI testing tarpit
  1. Three ways of writing the same test
  2. A test should deduce its setup path
  3. Convert the suite one failure at a time
  4. You should be able to get to any page in one step
  5. Extract fast tests about single pages
  6. Link checking without clicking on links
  7. Workflow tests remain GUI tests
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Design-Driven Test-Driven Design
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Making it (barely) run
Views and presenters appear
Hooking up the real GUI

 

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