Exploration Through ExampleExample-driven development, Agile testing, context-driven testing, Agile programming, Ruby, and other things of interest to Brian Marick
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Tue, 19 Dec 2006Tests are better than requirements documents because they're more lively. Not only do they describe what the system is to do, they give strong hints about whether it does it. Requirements documents just sit there. The liveliness of tests makes up for the occasional awkwardness of their descriptions. (It's harder to write for two audiences—the human and the test harness—than it is to write for one.) In a series of talks I gave earlier this year, I described three types of business-facing tests: ones based on business logic, ones based on workflow, and ones based on wireframe mockups of a user interface. I talked about wireframes last, and what I had to say compared poorly to the previous two. Those tests had been simultaneously executable and OK-to-good at communicating. But, when it came to wireframes, the best I could do was draw one on a flipchart and say, "I wish I could lift that off and put it in the computer. The closest I can come is this..."
That's bad because we have two separate representations, each of which is lousy for one of the two audiences. I now think I have something better. Here's a wireframe:
It's a drawing created with OmniGraffle Pro (using a stencil from John Dial). That kind of wireframe is easy for a whole team to talk about, but it's too ambiguous for a testing tool. (How would it know whether a given rectangle is a text box, a text field, or the decoration at the bottom of the window?) Fortunately, Omnigraffle allows you to attach notes to graphics. The yellow tooltip-ish rectangle shows annotations to a text field that remove ambiguity. Here's a test that uses that wireframe:
The image is just there for human consumption. In real life, I'd want the human to work exclusively on the Graffle document and not think about PNG files at all. Instead, I'd have a script watch for changes to Graffle files and regenerate all the PNG images.
The actual test ignores the image. Instead, it parses the Graffle
file ("normal-run.graffle"), hooks the program up to a fake window
system that
records messages
like
The error messages could do a better job of pointing to the right control, and it's a shame that the image doesn't appear in the output. (Fit swallows it along with any other HTML tags in the test input. No doubt I could work around that.) However, this output is only for programmers already deep in the code. It doesn't have to be as friendly as output aimed at a wider audience. I still have two big open questions.
The next installment ties this into the Atomic Object style of model/view/controller, as described here (PDF) and in a forthcoming Better Software article. But first, I have to figure out how to parse canvases out of Graffle files. And there's that whole vacation thing. |
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