Sat, 13 Nov 2004
Dealing with culture clash
Different disciplines have different cultures. There can be
culture clash. How do you deal with that in an Agile project?
A group of us addressed this question at a Scrum Master
get-together. (We were Christian
Sepulveda, Jon Spence, Michele Sliger, Charlie Poole, and me.)
We focused on three more specific problems:
You need to get past cultural conflicts. (But you don't necessarily
need to solve them.)
People are afraid they'll have to relinquish their disciplinary
identities.
You can lead people to a cross-functional team, but you can't
make them collaborate.
We recommend the following at the beginning of the project:
Try to get the right people on the team.
If it later becomes apparent that you didn't, separate the
poison. Offer them additional training away from the team, put
them on a special project (again, away from the team), help
them find another project where they'd be more comfortable, and
- as a last resort - suggest that they look for another position.
Have an open forum at the start of the project. Get the issues
out in the open.
Use the "Word in a hat" game.
Each team member writes down a word or phrase that best
describes their main concern about the project, folds the
paper, and places it in a hat. The phrases should be something
like "rigid customers", "bonuses", or "schedule". The Scrum
Master pulls the word out of the hat, reads it aloud, and
starts a discussion that preserves anonymity.
The open forum should result in an internal risk management
plan to monitor cross-functional issues the team identified -
and then deal with them. This can be simple, like a weekly
pizza lunch to review open issues or new ones.
The team should have a clear and common goal that all members
can clearly articulate. For example: they should be able to
recite the purpose of the project to their CEO should they find
themselves in the elevator with her. Another idea is Jim
Highsmith's "design the box" exercise. In it, the team designs the
packaging of the software and puts it in a common area as a
constant visual reminder of the project's ultimate goal.
Throughout the project:
Monitor issues. Address them in retrospectives.
Use "odd pairings". When a task needs doing, have programmers pair with testers, have
testers pair with technical writers, have technical writers
pair with programmers. This will spread knowledge through the
team and cause people to sympathize with people in different
roles.
Ask "Why?" As team members take on tasks, they should think
about how what they're doing helps to achieve the project's
goals. By asking "why am I doing this?" the team is less likely
to revert to non-agile form or start on wasteful activities.
Clearly, we've only scratched the surface. In particular, I notice
that we haven't got anything specific to the problem of people
afraid of having to relinquish their disciplinary
identities. That's a problem near to my heart, because it's one
that comes up a lot with testers.
## Posted at 19:17 in category /agile
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Summary of the cost of change curve
There was a lot of email discussion about my post on the
cost
of change curve. A restatement of the problem:
Assume a classic waterfall process. On March 15, you release version 1
of your product. On March 20, you start work on version 2. On April
20, an urgent change request comes in. Assume two choices:
- make the change in version 1 and release a patch.
- make the change in version 2 and include it in version 2's release.
Let's assume that certain of the work is the same in either case. You
have to scour version 1's requirements documents, architectural design
documents, design documents, and code for the implications of the
change. You have to update each of them. (Remember, we are assuming
the kind of project to which the cost-of-change curve applies.) You
have to make the change and test it.
So why would version 1 have a substantially higher expected cost?
Here's what people came up with:
In version 1, if the work toward the patch doesn't detect
misimplementations, nothing will: you've just delivered a defective
patch, which has substantial costs (especially in goodwill). In
version 2, mistakes made in the change can be caught at many places
along the way to the new release. Another way of putting it is that
the cost-of-change curve is largely measuring risk of releasing
defects.
There is some additional work in version 1 (preparing a patch
release, special testing of the patch release, keeping track of which
customers have which patches, maintaining multiple version control
branches, etc).
In version 2, some of the work can be folded into things you're
doing anyway (such as updating requirements documents for other
reasons, changing the database schema, running manual test
passes, etc).
Disruptive, interrupting work - "context switching" - costs more
than doing work you planned on.
Money that wasn't budgeted (to make changes in version 1) "costs
more" than money that was (to fold changes into version 2).
Some of the cost of the change is born by people outside the
development organization. (They're the ones working with inadequate
software while waiting for the patch, they're the ones who may have
to relearn things, they have to install the patch, etc.) Even in an
imperfect market, some of that cost would presumably be reflected
back to the development organization. (Echoes here of Genichi
Taguchi's cost of
quality curve.) In the case of the version 2 release, the
recipient's cost of the change is included in the expected cost of
any new release.
At the end of Version 1, there may have been some cleanup that
drives the costs back down (tactical hacks fixed, architecture
rejiggered, etc.) Even without that, the team may have gotten some
down time to refresh themselves. (That is, they're temporarily out of
the trap wherein overwork visibly consumes hours but invisibly
destroys efficiency.)
The agile methods are, in large part, about driving these costs down,
it seems to me (and to others).
Thanks to Alex Aizikovsky, Laurent Bossavit, Todd Bradley, Clarke
Ching, Jeffrey Fredrick, Chris Hulan, Chris McMahon, Glenn Nitschke,
Alan Page, Andy Schneider, Shawn Smith, Glenn Vanderburg, Robert
Watkins, and perhaps others I forgot to record. Because of the
underwhelming response to my quirky
network invitations thing, I'd concluded the 120,000 hits my
blog got last month were mostly due to two out-of-control news aggregators
hitting my site once per minute.
## Posted at 12:20 in category /misc
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